CardscapeMake your own

Design tips

A few simple choices make the biggest difference to how your page turns out. Here's what works best, from the test pages we made while building Cardscape.

Last updated October 23, 2026

1. Pick the right card

Cards with open scenery around the character turn out best: sky, ground, water or a room behind them gives the art room to carry on across every pocket.

In our test pages, cards with open scenery or a smaller character came out well about 4 times in 5. A big character cut off by the card's top or side edge came out well about 2 times in 5.

When you choose a card in Create, Step 1 shows a short tip under it:

Works well
Dragonair and Poliwhirl illustration rare cards with a rainy street continuing around them
Open scenery on both cards: the rainy street carries on through every pocket. What to notice: Look at how the street runs from pocket to pocket with no hard lines.
Can happen
Sanji and Luffy alternate art close-up cards with busy petals and towers around them
Big close-ups cut off at the card edge: the pockets get busy and the join shows. What to notice: Look beside each card: the art gets crowded and you can see where it joins.

2. One card or more

One card on its own gives the smoothest scenery.

Two cards in the same style come out nearly as well. Very different cards, or three cards on one page, look less joined up where their scenery meets.

More cards don't make a page better, but they're a great way to show cards that belong together.

Works well
Nefeltari Vivi card with her palace garden filling the page
One card: one scene from edge to edge. What to notice: Look at how one scene wraps all the way around a single card.
Can happen
Vivi and Kuzan cards with a warm palace on one side and ice on the other
Two different styles: a warm palace and a field of ice meet in a hard line. What to notice: Look at the straight line where the warm palace meets the ice.

3. Placing your cards

Use automatic placement or pick the pockets yourself in Step 3. Both work, so choose whatever looks right in your binder.

Your characters don't have to face each other or face into the page. Facing made no difference in our tests, and with more than one card the order is up to you.

Switch to Binder page view to see the page the way it will sit in your binder.

4. Creative direction

Leave it empty for the closest match. Your card's own scenery, colours and light carry on across the pockets, and swirling energy backgrounds look best this way.

Want a particular scene? Write a sentence or two about how the scenery already on your cards carries on or joins up. That works better than naming a brand new place, which can clash with your card's colours or time of day.

Every detail you type is one more thing that can turn up in the art, so keep it to the scenery and leave out anything you don't want to see.

Works well
Reshiram ex and Zekrom ex special illustration rare cards with fiery clouds on one side and a lightning storm on the other, joined in the middle
Creative direction left empty: Reshiram's fiery clouds and Zekrom's thunderstorm meet in one sky. What to notice: Look at how the two skies blend into one, with nothing extra added.
Can happen
Reshiram ex and Zekrom ex cards with white feather tips circled in the pocket above Reshiram
Typed a story about the two dragons: white feather tips like Reshiram's crept into the pocket above the card (circled). What to notice: Look in the circle: a detail from the typed story turned up in the art.

Directions that work

Directions to avoid

5. After your design is ready

Every creation gets a best match plus up to 2 alternatives, whether you use one, two or three cards. Compare them and pick your favourite.

Take a close look at every pocket, especially where the art meets your card.

Want a pocket refreshed? Use Touch up this design. Want a different take? Make another version.

Happy with it? Tick the box, approve it, and print only the cutting sheets at 100% / Actual Size. Standard inserts are 63 × 88 mm. Ultra Pro and Vault X use 69 × 93 mm, and toploaders are 76.2 × 101.6 mm or 85 × 105 mm.

Works well (drawing)
Drawing of a binder page with one card and scenery in every other pocket
Only scenery around your card. This is what you want. What to notice: Look for one character only: the one on your real card.
Can happen (drawing)
Drawing of a binder page with a second copy of the character circled in one pocket
A second copy of the character in a pocket. Spot one? Use Touch up this design on that pocket. What to notice: Look in the circle: the same character again in another pocket.

6. Pocket Stories is a different mode

These first five tips are for Extended Art, which continues one card's scenery.

Pocket Stories is the other Create mode. Leftover pockets become a character showcase. A Gengar page should show Gengar in the artwork too.

Place the cards you already collect, leave pockets empty, and print two pockets side by side as one connected double when you want the foldable Michi Method.

Make my binder page

These tips are also in Create: open Design tips.

Making a character showcase instead? Read the Pocket Stories how-to.

Ready to print? Read the print guide, or see how it works.